September - December 2018
A mysterious console, inspired by the hardware of our childhoods in the 90’s. Left along in a corner without any specific instructions, the box encourages you to twist, push, slide, plug and unplug to solve a series of increasingly difficult puzzles.
I led the creative development, technical direction, game design, microcontroller programming of the project and contributed to fabrication and UI development.
The Box was shown at the NYU ITP Winter show 2018 and then had a second life as an interactive character in an immersive experience.